
With over 200 projects submitted from over 20 countries, my team’s project is on this year’s short list of 41 projects, including first-time appearances from student teams to enterprise-level projects with global adoption. It Is a huge honor that our project is sitting alongside giants of industry like IBM, Google, and Ticket Master along with acclaimed colleges from around the world.
Concept
HistARy is an Augmented Reality device that enhances museum exhibits by bringing them to life with enhanced interactions, all moderated by AI empowered, period accurate digital guides.
Problem
Museums are often understaffed, leaving them to rely on small, static plaques or volunteer docents who must recall all the information from the top of their heads for telling the stories of the past. We believe that this unfortunately reduces the past to an abstract concept, robbing these fascinating stories of the attention from visitors that they deserve.
Inspiration
Design Goals
Create an immersive tool for museums designed to deepen their engagement with visitors. Incorporate mixed reality to bring stories to life by enhancing visuals on existing exhibits, guided by a cast of friendly AI powered digital tour guides taking the form of every day people from the past.
Key Features
Period appropriate AI powered tour guides
Help anchor visitors to the past
Makes staffing constraints of the museums irrelevant.
Information provided will always be as correct with small details never being forgotten
Interactive Elements
Artifacts become things that are no longer locked in a glass case.
Scans can be held, examined up close, and even restored to their former glory.
Community Outreach
Museums receive funding from grants relating to their educational efforts as well as community outreach.
Allows museums to bring the exhibits to the community.
Immersive Environments
Allows visitors to see things as they were enabling them to put themselves in the shoes of people from the past.
Research
Iterations
Warning: Some images used were generated with AI per class curriculum. Majority of 3d models were purchased through Blender Kit.